Enhanced Robotics (Tenniix Official)Company & role details

Vision-Based Player Gesture Safety Control System

A raised-hand gesture component for tennis-machine stop control, first implemented separately and later consolidated into the shared person-attribute detector.

A raised-hand gesture enters a dedicated recognition component. Its later person_attr integration supplies a hand-raised attribute to the control application.
Project schematic · illustrative design

Gesture-based machine control

I first implemented raised-hand recognition as a separate perception component for the tennis machine. A player raising one or both hands provides the gesture used by the application’s stop-control logic.

The goal was to make the gesture available as a machine-readable signal while keeping it associated with the detected person.

Consolidation into person_attr

I later combined this capability with the person-attribute detector. Shared features now support person localization, depth estimation, raised-hand recognition, and player-role classification in a single model, removing the need for a separate learned gesture model in that path.

The integrated implementation predicts a hands-raised probability for each person. This is a binary attribute indicating that at least one hand is raised; it does not report a separate left/right hand class or a count of raised hands. Postprocessing keeps the probability attached to its person box, alongside depth and player-role output.

Labeling and evaluation

The later training-data workflow derives candidate hand-raise labels from SAM-3D-Body keypoints using 2D and 3D arm geometry. Its checks include wrist elevation, torso-relative direction, head clearance, elbow angle, and visibility, with uncertain cases available for review.

The repository also contains a comparison tool for learned hand-raise predictions and pose-derived gesture rules. It matches predicted people to labeled boxes before measuring gesture classification, helping distinguish a missed person from an incorrect gesture decision.

System boundary

The perception component supplies a person-associated gesture probability. Stop-command handling and physical actuation belong to the consuming controller, which interprets that signal together with the rest of the machine state.