LinxAI Intelligent TechnologyApr 2024 – Jul 2024

Deep Reinforcement Learning for Custom Quadruped Locomotion

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Proprioception-only locomotion policies transferred from simulation to a custom quadruped across flat and rough terrain.

Project media

See the system in action.

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The learned locomotion policy running on the physical quadruped across varied terrain.Open on LinkedIn
Blind PPO locomotion architecture used for simulation-to-robot policy transfer.
Blind PPO locomotion architecture used for simulation-to-robot policy transfer.Open on media file

Project overview

Area Details
Platform Custom quadruped robot
Training Parallel reinforcement learning in Isaac Gym
Observation Proprioception only; no external terrain sensing

I developed blind locomotion policies in simulation and transferred them to a custom quadruped. The project focused on producing stable behavior from proprioceptive observations while bridging the gap between parallel simulation and the physical robot.

Policy variants

Policy Inputs Terrain Deployment
Blind flat-terrain walking Proprioception only Flat ground Deployed on custom robot
Blind rough-terrain walking Proprioception only Rough terrain Deployed on custom robot

Result

The blind rough-terrain policy handled 15 cm stairs, dynamic terrain, and complex terrain without falling.

Architecture

The training architecture uses a privileged critic during simulation while keeping the deployed actor dependent on observations available on the robot. This supports learning with richer simulation signals without requiring those signals at runtime.

Demonstration

The project media above shows the learned policy on the physical quadruped and the training architecture behind it.